Idols of Ash First Kiln Guide

The First Kiln is where Idols of Ash stops playing fair. A new map, up to four centipedes hunting you at once, and checkpoints so rare they might as well not exist. The community calls it the trial of despair, and they are not exaggerating.

The First Kiln mode selection in the Idols of Ash menu

The First Kiln menu screen. If you are seeing this, you already survived Nightmare. Congratulations. It gets worse.

What Is The First Kiln?

The First Kiln is the final challenge mode in Idols of Ash, unlocked after beating Nightmare Mode. Unlike Nightmare, which takes the normal descent and strips away checkpoints, The First Kiln drops you into an entirely separate environment. The main abyss you know? Forget it. This is a different structure altogether -- jagged, unpredictable, and designed to punish anyone relying on muscle memory from the earlier modes.

Your goal shifts too. Instead of simply reaching the bottom, you need to collect embers scattered across this hostile terrain while staying alive. The centipede count jumps to as many as four active at the same time. The terrain is rougher, with dead ends and narrow passages that funnel you toward danger. Checkpoints exist but are extremely scarce -- far apart enough that losing one run still costs you significant progress.

Players who thought Nightmare was the ceiling hit The First Kiln and realize the game had an entire floor of difficulty it was holding back.

How to Unlock The First Kiln

You must complete a full Nightmare Mode run. No shortcuts, no workarounds. Beat Nightmare from start to finish, and The First Kiln option appears on the main menu. If you have not cleared Nightmare yet, check the Nightmare Mode guide first.

Tip

Do not rush into The First Kiln the moment you unlock it. Take a break after Nightmare. The habits you built for a single-centipede, familiar-layout run will actively work against you here. You need a fresh mindset for a completely different challenge.

Mode Comparison

Here is how The First Kiln stacks up against the other modes:

Normal Nightmare First Kiln
Centipedes 1 1 (faster) Up to 4
Centipede Speed Standard Increased Varies per creature
Checkpoints Multiple Kilns None Very few
Map Main abyss Main abyss (same) Completely different
Objective Reach the bottom Reach the bottom (no deaths) Collect embers + survive
Difficulty Jump Baseline High Extreme

The biggest shock is the map change. In Normal and Nightmare, you can rely on knowing every grapple point and every shaft. The First Kiln takes that knowledge away and forces you to learn an entirely new layout while handling four times the threat.

Rough terrain with platforms in a deep section of Idols of Ash

The First Kiln terrain is chaotic compared to the main abyss. Platforms are uneven, paths dead-end without warning, and visibility drops fast.

Core Strategies

Route Planning Over Raw Speed

In Normal and Nightmare, fast players survive because speed keeps you ahead of one centipede. In The First Kiln, speed kills you. Moving fast through unfamiliar terrain with four centipedes means you will swing directly into a patrol path you did not know was there.

The players who clear this mode consistently are the ones who died enough times to map the environment mentally. They know which corridors connect, where the dead ends are, and which routes have ember clusters worth the risk. Your first several runs are not attempts to win -- they are scouting missions. Treat them that way and you will make progress faster than someone stubbornly trying to brute force a completion.

Managing Multiple Centipedes

This is the part that breaks people. Four centipedes sounds like "four times as hard," but it is actually worse than that because they interact with each other's behavior in ways that create traps.

Each centipede patrols a different zone of the map. When you are in a single zone, you are dealing with one creature, which feels manageable. The danger happens at zone boundaries, where two or even three patrol areas overlap. You swing away from one centipede and land directly in another's territory. The first time this happens, you will not even understand what killed you.

Warning

Do not try to outrun centipedes through zone transitions. Stop before a zone boundary, listen for audio cues from the next area, and wait for a gap. Rushing through overlap zones is the number one cause of death in The First Kiln.

Learning the patrol boundaries takes time, but once you have them down, the mode becomes about timing your transitions between zones rather than panicking about four creatures at once. You are rarely fighting all four simultaneously -- you are usually navigating between their individual territories.

Centipede chasing the player through a dark corridor

One centipede in the dark is bad enough. Now imagine hearing a second one approaching from the direction you were planning to escape toward.

Ember Collection Priority

Not all embers are worth the same risk. Some sit along natural paths between safe zones -- grab those every run. Others are tucked into dead ends or placed right at the edge of a patrol overlap, and those will get you killed more often than not until you have the map locked in.

A good approach: on your first few runs, only collect embers that are directly on your path. Do not detour. Once you can consistently reach the deeper sections alive, start adding one or two risky ember pickups per run. Build up gradually rather than going for everything at once.

Dead End Identification

The First Kiln map has far more dead ends than the main abyss. In the normal descent, almost every path leads somewhere useful. Here, entire corridors exist that look promising but terminate in walls. Getting caught in one of these with a centipede approaching is essentially a death sentence -- you cannot turn around fast enough.

Mark dead ends mentally (or on paper if you need to) as you discover them. After a few runs, your mental map of "never go there" zones will be more valuable than any mechanical skill. The fastest way to die in The First Kiln is to swing into a corridor you have never explored with a centipede on your tail.

Narrow corridor in Idols of Ash where escape routes are limited

Narrow corridors like this are everywhere in The First Kiln. If it dead-ends, you are trapped. Learn which ones go through and which ones do not.

Gameplay Video

Watching a successful First Kiln run helps more than any written guide. Pay attention to how the player handles zone transitions and which embers they skip on early laps:

Frequently Asked Questions

How do I unlock First Kiln?

Complete a full Nightmare Mode run from start to finish. Once Nightmare is done, The First Kiln appears as a new option on the main menu. There is no way to skip ahead -- you have to beat Nightmare first.

How many centipedes are in First Kiln?

Up to four can be active at the same time. Each one patrols a different section of the map, but their zones overlap at certain points, which is where things get really dangerous.

Is First Kiln harder than Nightmare?

Significantly harder. Nightmare keeps the same map and adds pressure through removed checkpoints and a faster centipede. The First Kiln changes everything: new map, multiple centipedes, different objective. The difficulty jump from Nightmare to First Kiln is the biggest gap between any two modes in the game.

Do I need to collect all embers?

No. You do not need every ember to complete a run. Your ember count affects your score, but survival matters more. Focus on safe embers first and add riskier pickups gradually as you learn the map. Going for 100% collection before you know the layout is a fast way to waste runs.